Third Person Cover Shooter  1.6
CoverShooter.CharacterProcess Struct Reference

Custom motor process description. More...

Public Member Functions

 CharacterProcess (string animationTrigger, bool canAim, bool canMove, bool leaveCover)
 

Public Attributes

string AnimationTrigger
 Animator trigger to set on the start of the process. More...
 
bool CanAim
 Can the motor aim and fire during the process. More...
 
bool CanMove
 Can the motor move during the process. More...
 
bool LeaveCover
 Should the motor leave cover during the process. More...
 

Detailed Description

Custom motor process description.

Constructor & Destructor Documentation

◆ CharacterProcess()

CoverShooter.CharacterProcess.CharacterProcess ( string  animationTrigger,
bool  canAim,
bool  canMove,
bool  leaveCover 
)

Member Data Documentation

◆ AnimationTrigger

string CoverShooter.CharacterProcess.AnimationTrigger

Animator trigger to set on the start of the process.

◆ CanAim

bool CoverShooter.CharacterProcess.CanAim

Can the motor aim and fire during the process.

◆ CanMove

bool CoverShooter.CharacterProcess.CanMove

Can the motor move during the process.

◆ LeaveCover

bool CoverShooter.CharacterProcess.LeaveCover

Should the motor leave cover during the process.


The documentation for this struct was generated from the following file: