Third Person Cover Shooter  1.6
CoverShooter.VaultSettings Struct Reference

Vault settings for a character. More...

Static Public Member Functions

static VaultSettings Default ()
 Default character climbing settings. More...
 

Public Attributes

float CapsuleHeight
 Capsule height to set during a vault. More...
 
float VerticalScale
 Scale of movement done by the vault animation in Y axis. More...
 
float HorizontalScale
 Scale of movement done by the vault animation in X and Z axes. More...
 
float Push
 Additional velocity added to the character in the direction of cover. More...
 
float PushOn
 Moment in the vault animation to turn on the push force. More...
 
float PushOff
 Moment in the vault animation to turn off the push force. More...
 
float CollisionOff
 Moment in the vault animation to turn off the capsule collider. More...
 
float CollisionOn
 Moment in the vault animation to turn back on the capsule collider. More...
 

Detailed Description

Vault settings for a character.

Member Function Documentation

◆ Default()

static VaultSettings CoverShooter.VaultSettings.Default ( )
static

Default character climbing settings.

Member Data Documentation

◆ CapsuleHeight

float CoverShooter.VaultSettings.CapsuleHeight

Capsule height to set during a vault.

◆ CollisionOff

float CoverShooter.VaultSettings.CollisionOff

Moment in the vault animation to turn off the capsule collider.

◆ CollisionOn

float CoverShooter.VaultSettings.CollisionOn

Moment in the vault animation to turn back on the capsule collider.

◆ HorizontalScale

float CoverShooter.VaultSettings.HorizontalScale

Scale of movement done by the vault animation in X and Z axes.

◆ Push

float CoverShooter.VaultSettings.Push

Additional velocity added to the character in the direction of cover.

◆ PushOff

float CoverShooter.VaultSettings.PushOff

Moment in the vault animation to turn off the push force.

◆ PushOn

float CoverShooter.VaultSettings.PushOn

Moment in the vault animation to turn on the push force.

◆ VerticalScale

float CoverShooter.VaultSettings.VerticalScale

Scale of movement done by the vault animation in Y axis.

The animation usually assumed a 1 meter high obstacle.


The documentation for this struct was generated from the following file: