Third Person Cover Shooter
1.6
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Vault settings for a character. More...
Static Public Member Functions | |
static VaultSettings | Default () |
Default character climbing settings. More... | |
Public Attributes | |
float | CapsuleHeight |
Capsule height to set during a vault. More... | |
float | VerticalScale |
Scale of movement done by the vault animation in Y axis. More... | |
float | HorizontalScale |
Scale of movement done by the vault animation in X and Z axes. More... | |
float | Push |
Additional velocity added to the character in the direction of cover. More... | |
float | PushOn |
Moment in the vault animation to turn on the push force. More... | |
float | PushOff |
Moment in the vault animation to turn off the push force. More... | |
float | CollisionOff |
Moment in the vault animation to turn off the capsule collider. More... | |
float | CollisionOn |
Moment in the vault animation to turn back on the capsule collider. More... | |
Vault settings for a character.
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static |
Default character climbing settings.
float CoverShooter.VaultSettings.CapsuleHeight |
Capsule height to set during a vault.
float CoverShooter.VaultSettings.CollisionOff |
Moment in the vault animation to turn off the capsule collider.
float CoverShooter.VaultSettings.CollisionOn |
Moment in the vault animation to turn back on the capsule collider.
float CoverShooter.VaultSettings.HorizontalScale |
Scale of movement done by the vault animation in X and Z axes.
float CoverShooter.VaultSettings.Push |
Additional velocity added to the character in the direction of cover.
float CoverShooter.VaultSettings.PushOff |
Moment in the vault animation to turn off the push force.
float CoverShooter.VaultSettings.PushOn |
Moment in the vault animation to turn on the push force.
float CoverShooter.VaultSettings.VerticalScale |
Scale of movement done by the vault animation in Y axis.
The animation usually assumed a 1 meter high obstacle.