Third Person Cover Shooter  1.6
CoverShooter.FighterSpeedSettings Struct Reference

Static Public Member Functions

static FighterSpeedSettings Default ()
 Constructs and returns default fighter speed settings. More...
 

Public Attributes

bool Enabled
 Should the fighter brain override speed parameters inside CharacterMotor during various states. More...
 
float Patrol
 CharacterMotor Speed during a patrol. More...
 
float TakeCover
 CharacterMotor Speed when taking cover. More...
 
float SwitchCover
 CharacterMotor Speed when switching covers. More...
 
float RetreatToCover
 CharacterMotor Speed when retreating to cover. More...
 
float Avoid
 CharacterMotor Speed when avoiding (avoiding close contact). More...
 
float Circle
 CharacterMotor Speed when circling. More...
 
float Assault
 CharacterMotor Speed when assaulting an enemy. More...
 
float Search
 CharacterMotor Speed when searching for threats. More...
 
float Investigate
 CharacterMotor Speed when investigating. More...
 
float Flee
 CharacterMotor Speed when fleeing. More...
 

Member Function Documentation

◆ Default()

static FighterSpeedSettings CoverShooter.FighterSpeedSettings.Default ( )
static

Constructs and returns default fighter speed settings.

Returns

Member Data Documentation

◆ Assault

float CoverShooter.FighterSpeedSettings.Assault

CharacterMotor Speed when assaulting an enemy.

◆ Avoid

float CoverShooter.FighterSpeedSettings.Avoid

CharacterMotor Speed when avoiding (avoiding close contact).

◆ Circle

float CoverShooter.FighterSpeedSettings.Circle

CharacterMotor Speed when circling.

◆ Enabled

bool CoverShooter.FighterSpeedSettings.Enabled

Should the fighter brain override speed parameters inside CharacterMotor during various states.

◆ Flee

float CoverShooter.FighterSpeedSettings.Flee

CharacterMotor Speed when fleeing.

◆ Investigate

float CoverShooter.FighterSpeedSettings.Investigate

CharacterMotor Speed when investigating.

◆ Patrol

float CoverShooter.FighterSpeedSettings.Patrol

CharacterMotor Speed during a patrol.

◆ RetreatToCover

float CoverShooter.FighterSpeedSettings.RetreatToCover

CharacterMotor Speed when retreating to cover.

◆ Search

float CoverShooter.FighterSpeedSettings.Search

CharacterMotor Speed when searching for threats.

◆ SwitchCover

float CoverShooter.FighterSpeedSettings.SwitchCover

CharacterMotor Speed when switching covers.

◆ TakeCover

float CoverShooter.FighterSpeedSettings.TakeCover

CharacterMotor Speed when taking cover.


The documentation for this struct was generated from the following file: