Third Person Cover Shooter  1.6
CoverShooter.Layers Class Reference

Stores object layers. More...

Static Public Attributes

static int Geometry = 1 << 0
 Layer for the ground and level geometry. More...
 
static int Cover = 1 << 8
 Layer for the cover markers. More...
 
static int Scope = 1 << 9
 Layer for objects to be hidden when using scope (usually the player renderer). More...
 
static int Character = 1 << 10
 Layer for all human characters. More...
 
static int Zones = 1 << 11
 Layer for zones. More...
 

Detailed Description

Stores object layers.

Member Data Documentation

◆ Character

int CoverShooter.Layers.Character = 1 << 10
static

Layer for all human characters.

◆ Cover

int CoverShooter.Layers.Cover = 1 << 8
static

Layer for the cover markers.

◆ Geometry

int CoverShooter.Layers.Geometry = 1 << 0
static

Layer for the ground and level geometry.

◆ Scope

int CoverShooter.Layers.Scope = 1 << 9
static

Layer for objects to be hidden when using scope (usually the player renderer).

◆ Zones

int CoverShooter.Layers.Zones = 1 << 11
static

Layer for zones.


The documentation for this class was generated from the following file: