Stores object layers.
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static int | Geometry = 1 << 0 |
| Layer for the ground and level geometry. More...
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static int | Cover = 1 << 8 |
| Layer for the cover markers. More...
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static int | Scope = 1 << 9 |
| Layer for objects to be hidden when using scope (usually the player renderer). More...
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static int | Character = 1 << 10 |
| Layer for all human characters. More...
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static int | Zones = 1 << 11 |
| Layer for zones. More...
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◆ Character
int CoverShooter.Layers.Character = 1 << 10 |
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Layer for all human characters.
◆ Cover
int CoverShooter.Layers.Cover = 1 << 8 |
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Layer for the cover markers.
◆ Geometry
int CoverShooter.Layers.Geometry = 1 << 0 |
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Layer for the ground and level geometry.
◆ Scope
int CoverShooter.Layers.Scope = 1 << 9 |
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Layer for objects to be hidden when using scope (usually the player renderer).
◆ Zones
int CoverShooter.Layers.Zones = 1 << 11 |
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The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Util/Layers.cs