Speed and angle settings for CharacterMotor.
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Speed and angle settings for CharacterMotor.
◆ Default()
◆ GrenadeRotationSpeed
float CoverShooter.TurnSettings.GrenadeRotationSpeed |
How quickly the character model is orientated towards the throw direction.
◆ MeleeAttackRotationSpeed
float CoverShooter.TurnSettings.MeleeAttackRotationSpeed |
How quickly the character model is orientated towards a direction when in melee.
◆ MeleeIdleRotationSpeed
float CoverShooter.TurnSettings.MeleeIdleRotationSpeed |
How quickly the character model is orientated towards a direction when in melee but not attacking.
◆ RunningRotationSpeed
float CoverShooter.TurnSettings.RunningRotationSpeed |
How quickly the character model is orientated towards the running direction.
◆ SprintingRotationSpeed
float CoverShooter.TurnSettings.SprintingRotationSpeed |
How quickly the character model is orientated towards the running direction.
◆ StandingRotationSpeed
float CoverShooter.TurnSettings.StandingRotationSpeed |
How quickly the character model is orientated towards the standing direction.
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Settings/TurnSettings.cs