Takes player input and transform it to commands to ThirdPersonController.
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Takes player input and transform it to commands to ThirdPersonController.
◆ UpdateAfterCamera()
void CoverShooter.TopDownInput.UpdateAfterCamera |
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◆ UpdateFire()
virtual void CoverShooter.TopDownInput.UpdateFire |
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protectedvirtual |
◆ UpdateMovement()
virtual void CoverShooter.TopDownInput.UpdateMovement |
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protectedvirtual |
◆ UpdateTarget()
virtual void CoverShooter.TopDownInput.UpdateTarget |
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protectedvirtual |
◆ Disabler
GameObject CoverShooter.TopDownInput.Disabler |
Input is ignored when a disabler is active.
◆ GroundLift
float CoverShooter.TopDownInput.GroundLift = 0.218f |
Height off the ground the marker is displayed at.
◆ ManageMarkerVisibility
bool CoverShooter.TopDownInput.ManageMarkerVisibility = true |
Marker should be enabled and disabled together with this component.
◆ Marker
GameObject CoverShooter.TopDownInput.Marker |
Marker that is placed on the ground to mark the target the character is aiming at.
◆ MarkerAlwaysOnGround
bool CoverShooter.TopDownInput.MarkerAlwaysOnGround = true |
Will the marker be constantly displayed on the ground.
◆ SprintTowardsTarget
bool CoverShooter.TopDownInput.SprintTowardsTarget = false |
Should the character sprint towards the target instead of relative screen up direction.
◆ WalkByDefault
bool CoverShooter.TopDownInput.WalkByDefault = false |
Should the character walk by default and run, or run by default and sprint when needed.
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Controllers/TopDownInput.cs