Third Person Cover Shooter
1.6
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Generates alerts for the AI to pick up on various melee events. More...
Public Member Functions | |
void | OnMeleeAttack () |
Generates a melee attack alert. More... | |
void | OnMeleeHit () |
Generates a melee hit alert. More... | |
void | OnMeleeMoment () |
Generates a melee moment alert. More... | |
Public Attributes | |
float | Attack = 0 |
Distance at which any attack can be heard. More... | |
float | Hit = 20 |
Distance at which a hit can be heard. More... | |
float | Moment = 0 |
Distance at which a melee moment can be heard. More... | |
Generates alerts for the AI to pick up on various melee events.
void CoverShooter.MeleeAlerts.OnMeleeAttack | ( | ) |
Generates a melee attack alert.
Implements CoverShooter.IMeleeListener.
void CoverShooter.MeleeAlerts.OnMeleeHit | ( | ) |
Generates a melee hit alert.
Implements CoverShooter.IMeleeListener.
void CoverShooter.MeleeAlerts.OnMeleeMoment | ( | ) |
Generates a melee moment alert.
Implements CoverShooter.IMeleeListener.
float CoverShooter.MeleeAlerts.Attack = 0 |
Distance at which any attack can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.MeleeAlerts.Hit = 20 |
Distance at which a hit can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.MeleeAlerts.Moment = 0 |
Distance at which a melee moment can be heard.
Alert is not generated if value is zero or negative.