Third Person Cover Shooter  1.6
CoverShooter.MeleeAlerts Class Reference

Generates alerts for the AI to pick up on various melee events. More...

Inheritance diagram for CoverShooter.MeleeAlerts:
CoverShooter.IMeleeListener

Public Member Functions

void OnMeleeAttack ()
 Generates a melee attack alert. More...
 
void OnMeleeHit ()
 Generates a melee hit alert. More...
 
void OnMeleeMoment ()
 Generates a melee moment alert. More...
 

Public Attributes

float Attack = 0
 Distance at which any attack can be heard. More...
 
float Hit = 20
 Distance at which a hit can be heard. More...
 
float Moment = 0
 Distance at which a melee moment can be heard. More...
 

Detailed Description

Generates alerts for the AI to pick up on various melee events.

Member Function Documentation

◆ OnMeleeAttack()

void CoverShooter.MeleeAlerts.OnMeleeAttack ( )

Generates a melee attack alert.

Implements CoverShooter.IMeleeListener.

◆ OnMeleeHit()

void CoverShooter.MeleeAlerts.OnMeleeHit ( )

Generates a melee hit alert.

Implements CoverShooter.IMeleeListener.

◆ OnMeleeMoment()

void CoverShooter.MeleeAlerts.OnMeleeMoment ( )

Generates a melee moment alert.

Implements CoverShooter.IMeleeListener.

Member Data Documentation

◆ Attack

float CoverShooter.MeleeAlerts.Attack = 0

Distance at which any attack can be heard.

Alert is not generated if value is zero or negative.

◆ Hit

float CoverShooter.MeleeAlerts.Hit = 20

Distance at which a hit can be heard.

Alert is not generated if value is zero or negative.

◆ Moment

float CoverShooter.MeleeAlerts.Moment = 0

Distance at which a melee moment can be heard.

Alert is not generated if value is zero or negative.


The documentation for this class was generated from the following file: