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override void | OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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override void | OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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float | Moment = 0.5f |
| Moment inside the animation when the weapon is used. More...
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◆ OnStateExit()
override void CoverShooter.ThrowAnimation.OnStateExit |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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◆ OnStateIK()
override void CoverShooter.ThrowAnimation.OnStateIK |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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) |
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◆ Moment
float CoverShooter.ThrowAnimation.Moment = 0.5f |
Moment inside the animation when the weapon is used.
The documentation for this class was generated from the following file: