Third Person Cover Shooter  1.6
CoverShooter.AICall Struct Reference

Results of an AI call. More...

Public Member Functions

void Make (Actor caller)
 

Static Public Member Functions

static AICall Default ()
 

Public Attributes

GameObject Target
 Target object that will receive the message. More...
 
string Message
 Function name in a script that belongs in the target object. More...
 
bool PassCaller
 Should the calling Actor component be passed to the called function as an argument. More...
 

Detailed Description

Results of an AI call.

Member Function Documentation

◆ Default()

static AICall CoverShooter.AICall.Default ( )
static

◆ Make()

void CoverShooter.AICall.Make ( Actor  caller)

Member Data Documentation

◆ Message

string CoverShooter.AICall.Message

Function name in a script that belongs in the target object.

◆ PassCaller

bool CoverShooter.AICall.PassCaller

Should the calling Actor component be passed to the called function as an argument.

◆ Target

GameObject CoverShooter.AICall.Target

Target object that will receive the message.


The documentation for this struct was generated from the following file: