Results of an AI call.
More...
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GameObject | Target |
| Target object that will receive the message. More...
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string | Message |
| Function name in a script that belongs in the target object. More...
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bool | PassCaller |
| Should the calling Actor component be passed to the called function as an argument. More...
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◆ Default()
static AICall CoverShooter.AICall.Default |
( |
| ) |
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static |
◆ Make()
void CoverShooter.AICall.Make |
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Actor |
caller | ) |
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◆ Message
string CoverShooter.AICall.Message |
Function name in a script that belongs in the target object.
◆ PassCaller
bool CoverShooter.AICall.PassCaller |
Should the calling Actor component be passed to the called function as an argument.
◆ Target
GameObject CoverShooter.AICall.Target |
Target object that will receive the message.
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Settings/AISettings.cs