Character's IK settings.
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◆ Default()
static IKSettings CoverShooter.IKSettings.Default |
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static |
◆ Delay
Time in seconds to wait between IK updates.
◆ Enabled
bool CoverShooter.IKSettings.Enabled |
◆ HitBoneOverride
Transform CoverShooter.IKSettings.HitBoneOverride |
Bone to adjust when a character is hit.
◆ LeftHandOverride
Transform CoverShooter.IKSettings.LeftHandOverride |
Position of a left hand to maintain on a gun.
◆ MaxIterations
int CoverShooter.IKSettings.MaxIterations |
The IK will be performed till either the target state is reached or maximum amount of iterations are performed.
◆ MinIterations
int CoverShooter.IKSettings.MinIterations |
Minimum amount of iterations performed for each IK chain.
◆ RightHandOverride
Transform CoverShooter.IKSettings.RightHandOverride |
Position of a right hand to adjust by recoil.
◆ SightOverride
Transform CoverShooter.IKSettings.SightOverride |
Transform to manipulate so it is facing towards a target.
Used when aiming a head.
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Settings/IKSettings.cs