Third Person Cover Shooter  1.6
CoverShooter.IKSettings Struct Reference

Character's IK settings. More...

Static Public Member Functions

static IKSettings Default ()
 Default IK settings. More...
 

Public Attributes

bool Enabled
 Is IK enabled. More...
 
int MinIterations
 Minimum amount of iterations performed for each IK chain. More...
 
int MaxIterations
 The IK will be performed till either the target state is reached or maximum amount of iterations are performed. More...
 
DistanceRange Delay
 Time in seconds to wait between IK updates. More...
 
Transform LeftHandOverride
 Position of a left hand to maintain on a gun. More...
 
Transform RightHandOverride
 Position of a right hand to adjust by recoil. More...
 
Transform HitBoneOverride
 Bone to adjust when a character is hit. More...
 
Transform SightOverride
 Transform to manipulate so it is facing towards a target. More...
 

Detailed Description

Character's IK settings.

Member Function Documentation

◆ Default()

static IKSettings CoverShooter.IKSettings.Default ( )
static

Default IK settings.

Member Data Documentation

◆ Delay

DistanceRange CoverShooter.IKSettings.Delay

Time in seconds to wait between IK updates.

◆ Enabled

bool CoverShooter.IKSettings.Enabled

Is IK enabled.

◆ HitBoneOverride

Transform CoverShooter.IKSettings.HitBoneOverride

Bone to adjust when a character is hit.

◆ LeftHandOverride

Transform CoverShooter.IKSettings.LeftHandOverride

Position of a left hand to maintain on a gun.

◆ MaxIterations

int CoverShooter.IKSettings.MaxIterations

The IK will be performed till either the target state is reached or maximum amount of iterations are performed.

◆ MinIterations

int CoverShooter.IKSettings.MinIterations

Minimum amount of iterations performed for each IK chain.

◆ RightHandOverride

Transform CoverShooter.IKSettings.RightHandOverride

Position of a right hand to adjust by recoil.

◆ SightOverride

Transform CoverShooter.IKSettings.SightOverride

Transform to manipulate so it is facing towards a target.

Used when aiming a head.


The documentation for this struct was generated from the following file: