Third Person Cover Shooter
1.6
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Multiplies damage dealt by the character's weapons. More...
Public Member Functions | |
DamageBuff () | |
Public Member Functions inherited from CoverShooter.BaseBuff | |
void | Launch () |
Starts the buff and timer. More... | |
Public Attributes | |
float | Multiplier = 2 |
Damage multiplier for each weapon. More... | |
Public Attributes inherited from CoverShooter.BaseBuff | |
float | Duration = 1 |
Duration of the buff. More... | |
bool | Outline = false |
Should an outline be displayed during the buff. More... | |
Color | OutlineColor = Color.white |
Color displayed on the outline. More... | |
bool | AutoLaunch = false |
Should the buff be auto-launched on awake. More... | |
Protected Member Functions | |
override void | Begin () |
Enable the buff. More... | |
override void | End () |
Disable the buff. More... | |
Protected Member Functions inherited from CoverShooter.BaseBuff | |
virtual void | Update () |
Multiplies damage dealt by the character's weapons.
CoverShooter.DamageBuff.DamageBuff | ( | ) |
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protectedvirtual |
Enable the buff.
Implements CoverShooter.BaseBuff.
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protectedvirtual |
Disable the buff.
Implements CoverShooter.BaseBuff.
float CoverShooter.DamageBuff.Multiplier = 2 |
Damage multiplier for each weapon.