Third Person Cover Shooter
1.6
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Base implementation for all buffs. More...
Public Member Functions | |
void | Launch () |
Starts the buff and timer. More... | |
Public Attributes | |
float | Duration = 1 |
Duration of the buff. More... | |
bool | Outline = false |
Should an outline be displayed during the buff. More... | |
Color | OutlineColor = Color.white |
Color displayed on the outline. More... | |
bool | AutoLaunch = false |
Should the buff be auto-launched on awake. More... | |
Protected Member Functions | |
virtual void | Update () |
abstract void | Begin () |
Enable the buff. More... | |
abstract void | End () |
Disable the buff. More... | |
Base implementation for all buffs.
Manages timed disable and outlines.
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protectedpure virtual |
Enable the buff.
Implemented in CoverShooter.ArmorBuff, CoverShooter.DamageBuff, CoverShooter.VisionBuff, and CoverShooter.TempOutline.
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protectedpure virtual |
Disable the buff.
Implemented in CoverShooter.ArmorBuff, CoverShooter.DamageBuff, CoverShooter.VisionBuff, and CoverShooter.TempOutline.
void CoverShooter.BaseBuff.Launch | ( | ) |
Starts the buff and timer.
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protectedvirtual |
bool CoverShooter.BaseBuff.AutoLaunch = false |
Should the buff be auto-launched on awake.
float CoverShooter.BaseBuff.Duration = 1 |
Duration of the buff.
bool CoverShooter.BaseBuff.Outline = false |
Should an outline be displayed during the buff.
Color CoverShooter.BaseBuff.OutlineColor = Color.white |
Color displayed on the outline.