Multiplies received damage by CharacterHealth.
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Multiplies received damage by CharacterHealth.
◆ ArmorBuff()
CoverShooter.ArmorBuff.ArmorBuff |
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◆ Begin()
override void CoverShooter.ArmorBuff.Begin |
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protectedvirtual |
◆ End()
override void CoverShooter.ArmorBuff.End |
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protectedvirtual |
◆ Multiplier
float CoverShooter.ArmorBuff.Multiplier = 0.5f |
Incoming damage multiplier.
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Extra/ArmorBuff.cs