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Third Person Cover Shooter
1.6
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Adjusts AISight when active. More...
Public Attributes | |
| float | Multiplier = 2 |
| View distance multiplier. More... | |
Public Attributes inherited from CoverShooter.BaseBuff | |
| float | Duration = 1 |
| Duration of the buff. More... | |
| bool | Outline = false |
| Should an outline be displayed during the buff. More... | |
| Color | OutlineColor = Color.white |
| Color displayed on the outline. More... | |
| bool | AutoLaunch = false |
| Should the buff be auto-launched on awake. More... | |
Protected Member Functions | |
| override void | Begin () |
| Enable the buff. More... | |
| override void | End () |
| Disable the buff. More... | |
Protected Member Functions inherited from CoverShooter.BaseBuff | |
| virtual void | Update () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.BaseBuff | |
| void | Launch () |
| Starts the buff and timer. More... | |
Adjusts AISight when active.
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protectedvirtual |
Enable the buff.
Implements CoverShooter.BaseBuff.
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protectedvirtual |
Disable the buff.
Implements CoverShooter.BaseBuff.
| float CoverShooter.VisionBuff.Multiplier = 2 |
View distance multiplier.