Third Person Cover Shooter
1.6
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Min and max distances for enemy to be in position for camera to zoom out. More...
Public Member Functions | |
EnemyDistanceRange (float min, float max) | |
Constructs the range. More... | |
Public Attributes | |
float | Min |
Minimum distance for the enemy to be in zoom range. More... | |
float | Max |
Maximum distance for the enemy to be in zoom range. More... | |
Min and max distances for enemy to be in position for camera to zoom out.
CoverShooter.EnemyDistanceRange.EnemyDistanceRange | ( | float | min, |
float | max | ||
) |
Constructs the range.
float CoverShooter.EnemyDistanceRange.Max |
Maximum distance for the enemy to be in zoom range.
float CoverShooter.EnemyDistanceRange.Min |
Minimum distance for the enemy to be in zoom range.