Third Person Cover Shooter  1.6
CoverShooter.EnemyDistanceRange Struct Reference

Min and max distances for enemy to be in position for camera to zoom out. More...

Public Member Functions

 EnemyDistanceRange (float min, float max)
 Constructs the range. More...
 

Public Attributes

float Min
 Minimum distance for the enemy to be in zoom range. More...
 
float Max
 Maximum distance for the enemy to be in zoom range. More...
 

Detailed Description

Min and max distances for enemy to be in position for camera to zoom out.

Constructor & Destructor Documentation

◆ EnemyDistanceRange()

CoverShooter.EnemyDistanceRange.EnemyDistanceRange ( float  min,
float  max 
)

Constructs the range.

Member Data Documentation

◆ Max

float CoverShooter.EnemyDistanceRange.Max

Maximum distance for the enemy to be in zoom range.

◆ Min

float CoverShooter.EnemyDistanceRange.Min

Minimum distance for the enemy to be in zoom range.


The documentation for this struct was generated from the following file: