Third Person Cover Shooter  1.6
CoverShooter.WeaponUseAnimation Class Reference
Inheritance diagram for CoverShooter.WeaponUseAnimation:

Public Member Functions

override void OnStateEnter (Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 
override void OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 
override void OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 

Public Attributes

float Moment = 0.5f
 Moment inside the animation when the weapon is used. More...
 

Member Function Documentation

◆ OnStateEnter()

override void CoverShooter.WeaponUseAnimation.OnStateEnter ( Animator  animator,
AnimatorStateInfo  stateInfo,
int  layerIndex 
)

◆ OnStateExit()

override void CoverShooter.WeaponUseAnimation.OnStateExit ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

◆ OnStateIK()

override void CoverShooter.WeaponUseAnimation.OnStateIK ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

Member Data Documentation

◆ Moment

float CoverShooter.WeaponUseAnimation.Moment = 0.5f

Moment inside the animation when the weapon is used.


The documentation for this class was generated from the following file: