Third Person Cover Shooter
1.6
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Public Attributes | |
int | MinIterations |
Minimum amount of iterations performed for each IK chain. More... | |
int | MaxIterations |
The IK will be performed till either the target state is reached or maximum amount of iterations are performed. More... | |
DistanceRange | Delay |
Time in seconds to wait between IK updates. More... | |
Transform | LeftHand |
Position of a left hand to maintain on a gun. More... | |
Transform | RightHand |
Position of a right hand to adjust by recoil. More... | |
Transform | HitBone |
Bone to adjust when a character is hit. More... | |
Transform | Sight |
Transform to manipulate so it is facing towards a target. More... | |
BaseGun | Gun |
Gun to be manipulated by the IK. More... | |
bool | TurnImmediately |
Is character currently turning immediately towards a target. More... | |
Vector3 | AimTarget |
Position at which the gun is supposed to be pointing at. More... | |
Vector3 | BodyTarget |
Position at which the body is supposed to be rotated at. More... | |
bool | IsPrecise |
Are character's hands slightly corrected towards the target. More... | |
Vector3 CoverShooter.IKConfig.AimTarget |
Position at which the gun is supposed to be pointing at.
Vector3 CoverShooter.IKConfig.BodyTarget |
Position at which the body is supposed to be rotated at.
DistanceRange CoverShooter.IKConfig.Delay |
Time in seconds to wait between IK updates.
Transform CoverShooter.IKConfig.HitBone |
Bone to adjust when a character is hit.
bool CoverShooter.IKConfig.IsPrecise |
Are character's hands slightly corrected towards the target.
Transform CoverShooter.IKConfig.LeftHand |
Position of a left hand to maintain on a gun.
int CoverShooter.IKConfig.MaxIterations |
The IK will be performed till either the target state is reached or maximum amount of iterations are performed.
int CoverShooter.IKConfig.MinIterations |
Minimum amount of iterations performed for each IK chain.
Transform CoverShooter.IKConfig.RightHand |
Position of a right hand to adjust by recoil.
Transform CoverShooter.IKConfig.Sight |
Transform to manipulate so it is facing towards a target.
Used when aiming a head.
bool CoverShooter.IKConfig.TurnImmediately |
Is character currently turning immediately towards a target.