Third Person Cover Shooter  1.6
CoverShooter.IKConfig Struct Reference

Public Attributes

int MinIterations
 Minimum amount of iterations performed for each IK chain. More...
 
int MaxIterations
 The IK will be performed till either the target state is reached or maximum amount of iterations are performed. More...
 
DistanceRange Delay
 Time in seconds to wait between IK updates. More...
 
Transform LeftHand
 Position of a left hand to maintain on a gun. More...
 
Transform RightHand
 Position of a right hand to adjust by recoil. More...
 
Transform HitBone
 Bone to adjust when a character is hit. More...
 
Transform Sight
 Transform to manipulate so it is facing towards a target. More...
 
BaseGun Gun
 Gun to be manipulated by the IK. More...
 
bool TurnImmediately
 Is character currently turning immediately towards a target. More...
 
Vector3 AimTarget
 Position at which the gun is supposed to be pointing at. More...
 
Vector3 BodyTarget
 Position at which the body is supposed to be rotated at. More...
 
bool IsPrecise
 Are character's hands slightly corrected towards the target. More...
 

Member Data Documentation

◆ AimTarget

Vector3 CoverShooter.IKConfig.AimTarget

Position at which the gun is supposed to be pointing at.

◆ BodyTarget

Vector3 CoverShooter.IKConfig.BodyTarget

Position at which the body is supposed to be rotated at.

◆ Delay

DistanceRange CoverShooter.IKConfig.Delay

Time in seconds to wait between IK updates.

◆ Gun

BaseGun CoverShooter.IKConfig.Gun

Gun to be manipulated by the IK.

◆ HitBone

Transform CoverShooter.IKConfig.HitBone

Bone to adjust when a character is hit.

◆ IsPrecise

bool CoverShooter.IKConfig.IsPrecise

Are character's hands slightly corrected towards the target.

◆ LeftHand

Transform CoverShooter.IKConfig.LeftHand

Position of a left hand to maintain on a gun.

◆ MaxIterations

int CoverShooter.IKConfig.MaxIterations

The IK will be performed till either the target state is reached or maximum amount of iterations are performed.

◆ MinIterations

int CoverShooter.IKConfig.MinIterations

Minimum amount of iterations performed for each IK chain.

◆ RightHand

Transform CoverShooter.IKConfig.RightHand

Position of a right hand to adjust by recoil.

◆ Sight

Transform CoverShooter.IKConfig.Sight

Transform to manipulate so it is facing towards a target.

Used when aiming a head.

◆ TurnImmediately

bool CoverShooter.IKConfig.TurnImmediately

Is character currently turning immediately towards a target.


The documentation for this struct was generated from the following file: