Third Person Cover Shooter
1.6
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Takes a target of a character motor and sets a sibling Health Bar component to take its values. More...
Public Attributes | |
CharacterMotor | Motor |
Character whose aim is used to determine the enemy. More... | |
float | HideDelay = 4.0f |
Delay after which the health bar is hidden when there is no target. More... | |
Takes a target of a character motor and sets a sibling Health Bar component to take its values.
float CoverShooter.EnemyHealth.HideDelay = 4.0f |
Delay after which the health bar is hidden when there is no target.
CharacterMotor CoverShooter.EnemyHealth.Motor |
Character whose aim is used to determine the enemy.