|
float | Min |
| Minimum possible position going from the feet up that the AI is aiming at. More...
|
|
float | Max |
| Maximum possible position going from the feet up that the AI is aiming at. More...
|
|
◆ AITargetSettings()
CoverShooter.AITargetSettings.AITargetSettings |
( |
float |
min, |
|
|
float |
max |
|
) |
| |
◆ Max
float CoverShooter.AITargetSettings.Max |
Maximum possible position going from the feet up that the AI is aiming at.
Value of 0 means feet, value of 1 means top of the head.
◆ Min
float CoverShooter.AITargetSettings.Min |
Minimum possible position going from the feet up that the AI is aiming at.
Value of 0 means feet, value of 1 means top of the head.
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Settings/AISettings.cs