Third Person Cover Shooter  1.6
CoverShooter.MobileCameraTargetOffsets Struct Reference

Camera target offsets. More...

Public Member Functions

 MobileCameraTargetOffsets (Vector3 up, Vector3 down, Vector3 left, Vector3 right)
 

Public Attributes

Vector3 Up
 Target position relative to the player for camera to look at when the character is facing up. More...
 
Vector3 Down
 Target position relative to the player for camera to look at when the character is facing down. More...
 
Vector3 Left
 Target position relative to the player for camera to look at when the character is facing left. More...
 
Vector3 Right
 Target position relative to the player for camera to look at when the character is facing right. More...
 

Detailed Description

Camera target offsets.

Constructor & Destructor Documentation

◆ MobileCameraTargetOffsets()

CoverShooter.MobileCameraTargetOffsets.MobileCameraTargetOffsets ( Vector3  up,
Vector3  down,
Vector3  left,
Vector3  right 
)

Member Data Documentation

◆ Down

Vector3 CoverShooter.MobileCameraTargetOffsets.Down

Target position relative to the player for camera to look at when the character is facing down.

◆ Left

Vector3 CoverShooter.MobileCameraTargetOffsets.Left

Target position relative to the player for camera to look at when the character is facing left.

◆ Right

Vector3 CoverShooter.MobileCameraTargetOffsets.Right

Target position relative to the player for camera to look at when the character is facing right.

◆ Up

Vector3 CoverShooter.MobileCameraTargetOffsets.Up

Target position relative to the player for camera to look at when the character is facing up.


The documentation for this struct was generated from the following file: