Camera target offsets.
More...
|
Vector3 | Up |
| Target position relative to the player for camera to look at when the character is facing up. More...
|
|
Vector3 | Down |
| Target position relative to the player for camera to look at when the character is facing down. More...
|
|
Vector3 | Left |
| Target position relative to the player for camera to look at when the character is facing left. More...
|
|
Vector3 | Right |
| Target position relative to the player for camera to look at when the character is facing right. More...
|
|
◆ MobileCameraTargetOffsets()
CoverShooter.MobileCameraTargetOffsets.MobileCameraTargetOffsets |
( |
Vector3 |
up, |
|
|
Vector3 |
down, |
|
|
Vector3 |
left, |
|
|
Vector3 |
right |
|
) |
| |
◆ Down
Vector3 CoverShooter.MobileCameraTargetOffsets.Down |
Target position relative to the player for camera to look at when the character is facing down.
◆ Left
Vector3 CoverShooter.MobileCameraTargetOffsets.Left |
Target position relative to the player for camera to look at when the character is facing left.
◆ Right
Vector3 CoverShooter.MobileCameraTargetOffsets.Right |
Target position relative to the player for camera to look at when the character is facing right.
◆ Up
Vector3 CoverShooter.MobileCameraTargetOffsets.Up |
Target position relative to the player for camera to look at when the character is facing up.
The documentation for this struct was generated from the following file: