Manages and instantiates health bars and arrows for enemies.
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Manages and instantiates health bars and arrows for enemies.
◆ ArrowDistance
float CoverShooter.ActorHUD.ArrowDistance = 14 |
Maximum distance of out of screen objects that have arrows pointing to them.
◆ ArrowPrototype
RectTransform CoverShooter.ActorHUD.ArrowPrototype |
Prototype of an arrow to be shown for any active actor that is away.
◆ HealthPrototype
RectTransform CoverShooter.ActorHUD.HealthPrototype |
Prototype of a health bar to be shown on any visible actor.
◆ Offset
Vector2 CoverShooter.ActorHUD.Offset = new Vector2(0, 0.1f) |
Offset of the health bar relative to the screen height.
◆ Player
Actor CoverShooter.ActorHUD.Player |
Player that is used to determine allies and enemies.
◆ ShowOnAllies
bool CoverShooter.ActorHUD.ShowOnAllies = true |
◆ ShowOnEnemies
bool CoverShooter.ActorHUD.ShowOnEnemies = true |
◆ ShowOnPlayer
bool CoverShooter.ActorHUD.ShowOnPlayer = true |
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/UI/ActorHUD.cs