Third Person Cover Shooter
1.6
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Recoil settings for a gun. More...
Static Public Member Functions | |
static GunRecoilSettings | Default () |
Default recoil settings. More... | |
Public Attributes | |
float | Vertical |
Degrees the aim is shifted up after firing the gun. More... | |
float | Horizontal |
Degrees the aim is shifted to the right after firing the gun. More... | |
float | RecoveryRate |
How easy it is for the motor to recover after recoil. More... | |
float | ShakeIntensity |
Intensity of the camera shake following a gun fire. More... | |
float | ShakeTime |
Duration of the camera shake following a gun fire. More... | |
Recoil settings for a gun.
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static |
Default recoil settings.
float CoverShooter.GunRecoilSettings.Horizontal |
Degrees the aim is shifted to the right after firing the gun.
float CoverShooter.GunRecoilSettings.RecoveryRate |
How easy it is for the motor to recover after recoil.
Multiplies their recovery rate.
float CoverShooter.GunRecoilSettings.ShakeIntensity |
Intensity of the camera shake following a gun fire.
float CoverShooter.GunRecoilSettings.ShakeTime |
Duration of the camera shake following a gun fire.
float CoverShooter.GunRecoilSettings.Vertical |
Degrees the aim is shifted up after firing the gun.