Third Person Cover Shooter
1.6
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Generates alerts for the AI to pick up on various character events. More...
Public Member Functions | |
void | OnLand () |
Generates a land alert. More... | |
void | OnHit (Hit hit) |
Generates a hurt alert. More... | |
void | OnFootstep (Vector3 position) |
Generates a step alert. More... | |
void | OnDead () |
Generates a death alert. More... | |
void | OnResurrect () |
No resurrection alert. More... | |
void | OnJump () |
Generates a jump alert. More... | |
Public Attributes | |
float | Step = 10 |
Distance at which step can be heard. More... | |
float | Hurt = 10 |
Distance at which step can be heard. More... | |
float | Death = 10 |
Distance at which step can be heard. More... | |
float | Jump = 10 |
Distance at which step can be heard. More... | |
float | Land = 10 |
Distance at which step can be heard. More... | |
float | Resurrect = 10 |
Distance at which character's resurrection will be heard.Alert is not generated if value is zero or negative. More... | |
Generates alerts for the AI to pick up on various character events.
void CoverShooter.CharacterAlerts.OnDead | ( | ) |
Generates a death alert.
Implements CoverShooter.ICharacterHealthListener.
void CoverShooter.CharacterAlerts.OnFootstep | ( | Vector3 | position | ) |
Generates a step alert.
Implements CoverShooter.ICharacterPhysicsListener.
void CoverShooter.CharacterAlerts.OnHit | ( | Hit | hit | ) |
Generates a hurt alert.
void CoverShooter.CharacterAlerts.OnJump | ( | ) |
Generates a jump alert.
Implements CoverShooter.ICharacterPhysicsListener.
void CoverShooter.CharacterAlerts.OnLand | ( | ) |
Generates a land alert.
Implements CoverShooter.ICharacterPhysicsListener.
void CoverShooter.CharacterAlerts.OnResurrect | ( | ) |
No resurrection alert.
Implements CoverShooter.ICharacterHealthListener.
float CoverShooter.CharacterAlerts.Death = 10 |
Distance at which step can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.CharacterAlerts.Hurt = 10 |
Distance at which step can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.CharacterAlerts.Jump = 10 |
Distance at which step can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.CharacterAlerts.Land = 10 |
Distance at which step can be heard.
Alert is not generated if value is zero or negative.
float CoverShooter.CharacterAlerts.Resurrect = 10 |
Distance at which character's resurrection will be heard.Alert is not generated if value is zero or negative.
float CoverShooter.CharacterAlerts.Step = 10 |
Distance at which step can be heard.
Alert is not generated if value is zero or negative.