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Third Person Cover Shooter
1.6
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Manages the display of a character's stamina. More...
Public Attributes | |
| GameObject | Target |
| Object whose stamina is displayed on the stamina bar. More... | |
| float | Value = 1.0f |
| Current value of the stamina bar. More... | |
| bool | HideWhenDead = true |
| Determines if the stamina bar is hidden when the target has no stamina. More... | |
| bool | HideWhenNone = false |
| Determines if the stamina bar is hidden when there is no target. More... | |
| RectTransform | BackgroundRect |
| Link to the object that draws the background of the stamina bar. More... | |
| RectTransform | FillRect |
| Link to the object that draws the stamina bar. More... | |
| Text | Name |
| Link to the object that will be used to display a character's name. More... | |
Manages the display of a character's stamina.
| RectTransform CoverShooter.StaminaBar.BackgroundRect |
Link to the object that draws the background of the stamina bar.
| RectTransform CoverShooter.StaminaBar.FillRect |
Link to the object that draws the stamina bar.
| bool CoverShooter.StaminaBar.HideWhenDead = true |
Determines if the stamina bar is hidden when the target has no stamina.
| bool CoverShooter.StaminaBar.HideWhenNone = false |
Determines if the stamina bar is hidden when there is no target.
| Text CoverShooter.StaminaBar.Name |
Link to the object that will be used to display a character's name.
| GameObject CoverShooter.StaminaBar.Target |
Object whose stamina is displayed on the stamina bar.
| float CoverShooter.StaminaBar.Value = 1.0f |
Current value of the stamina bar.