Third Person Cover Shooter
1.6
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Manages the display of a character's stamina. More...
Public Attributes | |
GameObject | Target |
Object whose stamina is displayed on the stamina bar. More... | |
float | Value = 1.0f |
Current value of the stamina bar. More... | |
bool | HideWhenDead = true |
Determines if the stamina bar is hidden when the target has no stamina. More... | |
bool | HideWhenNone = false |
Determines if the stamina bar is hidden when there is no target. More... | |
RectTransform | BackgroundRect |
Link to the object that draws the background of the stamina bar. More... | |
RectTransform | FillRect |
Link to the object that draws the stamina bar. More... | |
Text | Name |
Link to the object that will be used to display a character's name. More... | |
Manages the display of a character's stamina.
RectTransform CoverShooter.StaminaBar.BackgroundRect |
Link to the object that draws the background of the stamina bar.
RectTransform CoverShooter.StaminaBar.FillRect |
Link to the object that draws the stamina bar.
bool CoverShooter.StaminaBar.HideWhenDead = true |
Determines if the stamina bar is hidden when the target has no stamina.
bool CoverShooter.StaminaBar.HideWhenNone = false |
Determines if the stamina bar is hidden when there is no target.
Text CoverShooter.StaminaBar.Name |
Link to the object that will be used to display a character's name.
GameObject CoverShooter.StaminaBar.Target |
Object whose stamina is displayed on the stamina bar.
float CoverShooter.StaminaBar.Value = 1.0f |
Current value of the stamina bar.