Third Person Cover Shooter
1.6
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Creates and manages objects with Health Bar for all enemies visible on screen. More...
Public Attributes | |
RectTransform | HealthPrototype |
Prototype of a health bar to be shown on any visible enemy. More... | |
RectTransform | ArrowPrototype |
Prototype of an arrow to be shown for any active enemy that is away. More... | |
Actor | Player |
Player that is used to determine who is an enemy. More... | |
Vector2 | Offset = new Vector2(0, 0.1f) |
Offset of the health bar relative to the screen height. More... | |
Creates and manages objects with Health Bar for all enemies visible on screen.
RectTransform CoverShooter.EnemyDisplayManager.ArrowPrototype |
Prototype of an arrow to be shown for any active enemy that is away.
RectTransform CoverShooter.EnemyDisplayManager.HealthPrototype |
Prototype of a health bar to be shown on any visible enemy.
Vector2 CoverShooter.EnemyDisplayManager.Offset = new Vector2(0, 0.1f) |
Offset of the health bar relative to the screen height.
Actor CoverShooter.EnemyDisplayManager.Player |
Player that is used to determine who is an enemy.