Third Person Cover Shooter  1.6
CoverShooter.EnemyDisplayManager Class Reference

Creates and manages objects with Health Bar for all enemies visible on screen. More...

Inheritance diagram for CoverShooter.EnemyDisplayManager:

Public Attributes

RectTransform HealthPrototype
 Prototype of a health bar to be shown on any visible enemy. More...
 
RectTransform ArrowPrototype
 Prototype of an arrow to be shown for any active enemy that is away. More...
 
Actor Player
 Player that is used to determine who is an enemy. More...
 
Vector2 Offset = new Vector2(0, 0.1f)
 Offset of the health bar relative to the screen height. More...
 

Detailed Description

Creates and manages objects with Health Bar for all enemies visible on screen.

Member Data Documentation

◆ ArrowPrototype

RectTransform CoverShooter.EnemyDisplayManager.ArrowPrototype

Prototype of an arrow to be shown for any active enemy that is away.

◆ HealthPrototype

RectTransform CoverShooter.EnemyDisplayManager.HealthPrototype

Prototype of a health bar to be shown on any visible enemy.

◆ Offset

Vector2 CoverShooter.EnemyDisplayManager.Offset = new Vector2(0, 0.1f)

Offset of the health bar relative to the screen height.

◆ Player

Actor CoverShooter.EnemyDisplayManager.Player

Player that is used to determine who is an enemy.


The documentation for this class was generated from the following file: