Third Person Cover Shooter  1.6
CoverShooter.CrosshairSettings Struct Reference

Static Public Member Functions

static CrosshairSettings Default ()
 

Public Attributes

Sprite [] Sprites
 Sprites to be used when drawing the crosshair. More...
 
float Scale
 Scale of the drawn sprite. More...
 
float LowAngle
 Aim angle at which the first sprite is drawn. More...
 
float HighAngle
 Aim angle at which the last sprite is drawn. More...
 
float Adaptation
 Speed at which the crosshair adapts to new sizes. More...
 
float ShakeMultiplier
 How much to multiply the angle offset produced by camera shaking. More...
 
float RecoilMultiplier
 How much to multiply the angle offset produced by recoil. More...
 

Member Function Documentation

◆ Default()

static CrosshairSettings CoverShooter.CrosshairSettings.Default ( )
static

Member Data Documentation

◆ Adaptation

float CoverShooter.CrosshairSettings.Adaptation

Speed at which the crosshair adapts to new sizes.

◆ HighAngle

float CoverShooter.CrosshairSettings.HighAngle

Aim angle at which the last sprite is drawn.

◆ LowAngle

float CoverShooter.CrosshairSettings.LowAngle

Aim angle at which the first sprite is drawn.

◆ RecoilMultiplier

float CoverShooter.CrosshairSettings.RecoilMultiplier

How much to multiply the angle offset produced by recoil.

◆ Scale

float CoverShooter.CrosshairSettings.Scale

Scale of the drawn sprite.

◆ ShakeMultiplier

float CoverShooter.CrosshairSettings.ShakeMultiplier

How much to multiply the angle offset produced by camera shaking.

◆ Sprites

Sprite [] CoverShooter.CrosshairSettings.Sprites

Sprites to be used when drawing the crosshair.

Used according to min and max aim angle.


The documentation for this struct was generated from the following file: