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float | Health |
| Health value at which the AI will retreat. More...
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float | HideDuration |
| Duration in seconds the frightened AI will wait and hide in cover before peeking again. More...
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◆ Default()
◆ Health
float CoverShooter.FighterRetreatSettings.Health |
Health value at which the AI will retreat.
◆ HideDuration
float CoverShooter.FighterRetreatSettings.HideDuration |
Duration in seconds the frightened AI will wait and hide in cover before peeking again.
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/AI/Brains/FighterBrain.cs