Third Person Cover Shooter  1.6
CoverShooter.FighterRetreatSettings Struct Reference

Static Public Member Functions

static FighterRetreatSettings Default ()
 

Public Attributes

float Health
 Health value at which the AI will retreat. More...
 
float HideDuration
 Duration in seconds the frightened AI will wait and hide in cover before peeking again. More...
 

Member Function Documentation

◆ Default()

static FighterRetreatSettings CoverShooter.FighterRetreatSettings.Default ( )
static

Member Data Documentation

◆ Health

float CoverShooter.FighterRetreatSettings.Health

Health value at which the AI will retreat.

◆ HideDuration

float CoverShooter.FighterRetreatSettings.HideDuration

Duration in seconds the frightened AI will wait and hide in cover before peeking again.


The documentation for this struct was generated from the following file: