Denotes a single point in space and prefabs that are by default spanwed here when required.
More...
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| GameObject | Spawn (Actor caller) |
| | Spawns and returns a clone of a random prefab. More...
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| static GameObject | SpawnPrefab (GameObject prefab, Vector3 position, Actor caller) |
| | Spawns a specific prefab. More...
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| GameObject [] | Prefabs |
| | A random prefab is taken to be instantiated during a spawn. More...
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Denotes a single point in space and prefabs that are by default spanwed here when required.
◆ Spawn()
| GameObject CoverShooter.SpawnPoint.Spawn |
( |
Actor |
caller | ) |
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Spawns and returns a clone of a random prefab.
- Returns
◆ SpawnPrefab()
| static GameObject CoverShooter.SpawnPoint.SpawnPrefab |
( |
GameObject |
prefab, |
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Vector3 |
position, |
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Actor |
caller |
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) |
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static |
Spawns a specific prefab.
Returns the clone.
◆ Prefabs
| GameObject [] CoverShooter.SpawnPoint.Prefabs |
A random prefab is taken to be instantiated during a spawn.
The documentation for this class was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/Spawning/SpawnPoint.cs