Third Person Cover Shooter
1.6
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Deals damage to Character Health components attached to objects that enter its trigger area. More...
Public Attributes | |
DamageType | Type = DamageType.Relative |
Type of damage dealt. More... | |
float | Damage = 0.3f |
Amount of damage. More... | |
bool | OnlyOnce = false |
Is shut down after the first trigger. More... | |
AudioClip | Sound |
Sound to be played on trigger. More... | |
Deals damage to Character Health components attached to objects that enter its trigger area.
float CoverShooter.DamageTrigger.Damage = 0.3f |
Amount of damage.
When damage type is set to relative this is a fraction of MaxHealth.
bool CoverShooter.DamageTrigger.OnlyOnce = false |
Is shut down after the first trigger.
AudioClip CoverShooter.DamageTrigger.Sound |
Sound to be played on trigger.
DamageType CoverShooter.DamageTrigger.Type = DamageType.Relative |
Type of damage dealt.
Relative means relative to MaxHealth. Constant is always the same no matter the character that triggers.