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Third Person Cover Shooter
1.6
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Settings of a bone to be manipulated by IK. More...
Public Member Functions | |
| IKBone (Transform transform, float weight) | |
| IKBone (Transform transform, Transform sibling, float weight) | |
Public Attributes | |
| float | Weight |
| Defines bone's influence in a bone chain. More... | |
| IKTransform | Link |
| Non-Unity representation of the transform to be modified. More... | |
| Transform | Transform |
| Bone in the skeleton to transform. More... | |
| Transform | Sibling |
| Sibling bone in the skeleton to transform. More... | |
Settings of a bone to be manipulated by IK.
| CoverShooter.IKBone.IKBone | ( | Transform | transform, |
| float | weight | ||
| ) |
| IKTransform CoverShooter.IKBone.Link |
Non-Unity representation of the transform to be modified.
| Transform CoverShooter.IKBone.Sibling |
Sibling bone in the skeleton to transform.
| Transform CoverShooter.IKBone.Transform |
Bone in the skeleton to transform.
| float CoverShooter.IKBone.Weight |
Defines bone's influence in a bone chain.