Third Person Cover Shooter  1.6
CoverShooter.IKBone Struct Reference

Settings of a bone to be manipulated by IK. More...

Public Member Functions

 IKBone (Transform transform, float weight)
 
 IKBone (Transform transform, Transform sibling, float weight)
 

Public Attributes

float Weight
 Defines bone's influence in a bone chain. More...
 
IKTransform Link
 Non-Unity representation of the transform to be modified. More...
 
Transform Transform
 Bone in the skeleton to transform. More...
 
Transform Sibling
 Sibling bone in the skeleton to transform. More...
 

Detailed Description

Settings of a bone to be manipulated by IK.

Constructor & Destructor Documentation

◆ IKBone() [1/2]

CoverShooter.IKBone.IKBone ( Transform  transform,
float  weight 
)

◆ IKBone() [2/2]

CoverShooter.IKBone.IKBone ( Transform  transform,
Transform  sibling,
float  weight 
)

Member Data Documentation

◆ Link

IKTransform CoverShooter.IKBone.Link

Non-Unity representation of the transform to be modified.

◆ Sibling

Transform CoverShooter.IKBone.Sibling

Sibling bone in the skeleton to transform.

◆ Transform

Transform CoverShooter.IKBone.Transform

Bone in the skeleton to transform.

◆ Weight

float CoverShooter.IKBone.Weight

Defines bone's influence in a bone chain.


The documentation for this struct was generated from the following file: