Third Person Cover Shooter  1.6
CoverShooter.CharacterSleep Class Reference

Turns off some components of character object when it is far away from the player’s character. More...

Inheritance diagram for CoverShooter.CharacterSleep:

Public Attributes

float On = 20
 Distance to the player when to activate the character. More...
 
float Off = 60
 Distance to the player when to deactivate the character. More...
 

Detailed Description

Turns off some components of character object when it is far away from the player’s character.

Components are turned on when the player approaches the character.

Member Data Documentation

◆ Off

float CoverShooter.CharacterSleep.Off = 60

Distance to the player when to deactivate the character.

◆ On

float CoverShooter.CharacterSleep.On = 20

Distance to the player when to activate the character.


The documentation for this class was generated from the following file: