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Third Person Cover Shooter
1.6
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Turns off some components of character object when it is far away from the player’s character. More...
Public Attributes | |
| float | On = 20 |
| Distance to the player when to activate the character. More... | |
| float | Off = 60 |
| Distance to the player when to deactivate the character. More... | |
Turns off some components of character object when it is far away from the player’s character.
Components are turned on when the player approaches the character.
| float CoverShooter.CharacterSleep.Off = 60 |
Distance to the player when to deactivate the character.
| float CoverShooter.CharacterSleep.On = 20 |
Distance to the player when to activate the character.