Describes enemy positions for the AI to aim at.
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| | ActorTarget (Vector3 position, Vector3 relativeTopPosition, Vector3 relativeStandingTopPosition) |
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Describes enemy positions for the AI to aim at.
◆ ActorTarget()
| CoverShooter.ActorTarget.ActorTarget |
( |
Vector3 |
position, |
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|
Vector3 |
relativeTopPosition, |
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|
Vector3 |
relativeStandingTopPosition |
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) |
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◆ Position
| Vector3 CoverShooter.ActorTarget.Position |
◆ RelativeStandingTopPosition
| Vector3 CoverShooter.ActorTarget.RelativeStandingTopPosition |
Potential top position relative to the ground.
◆ RelativeTopPosition
| Vector3 CoverShooter.ActorTarget.RelativeTopPosition |
Current top position relative to the ground.
The documentation for this struct was generated from the following file:
- E:/Projects/tpcs/Assets/ThirdPersonCoverShooter/Scripts/AI/Controllers/AIAim.cs