Third Person Cover Shooter  1.6
CoverShooter.ActorTarget Struct Reference

Describes enemy positions for the AI to aim at. More...

Public Member Functions

 ActorTarget (Vector3 position, Vector3 relativeTopPosition, Vector3 relativeStandingTopPosition)
 

Public Attributes

Vector3 Position
 Target ground position. More...
 
Vector3 RelativeTopPosition
 Current top position relative to the ground. More...
 
Vector3 RelativeStandingTopPosition
 Potential top position relative to the ground. More...
 

Detailed Description

Describes enemy positions for the AI to aim at.

Constructor & Destructor Documentation

◆ ActorTarget()

CoverShooter.ActorTarget.ActorTarget ( Vector3  position,
Vector3  relativeTopPosition,
Vector3  relativeStandingTopPosition 
)

Member Data Documentation

◆ Position

Vector3 CoverShooter.ActorTarget.Position

Target ground position.

◆ RelativeStandingTopPosition

Vector3 CoverShooter.ActorTarget.RelativeStandingTopPosition

Potential top position relative to the ground.

◆ RelativeTopPosition

Vector3 CoverShooter.ActorTarget.RelativeTopPosition

Current top position relative to the ground.


The documentation for this struct was generated from the following file: