Third Person Cover Shooter
1.6
|
Classes | |
class | CoverShooter.CharacterMotor |
Characters must have a Character Motor component attached. More... | |
Namespaces | |
namespace | CoverShooter |
Enumerations | |
enum | CoverShooter.CoverOffsetState { CoverShooter.CoverOffsetState.None, CoverShooter.CoverOffsetState.Entering, CoverShooter.CoverOffsetState.Using, CoverShooter.CoverOffsetState.Exiting } |
Current cover offset state inside the character motor. More... | |
enum | CoverShooter.WeaponEquipState { CoverShooter.WeaponEquipState.unequipped, CoverShooter.WeaponEquipState.equipping, CoverShooter.WeaponEquipState.equipped, CoverShooter.WeaponEquipState.unequipping } |
State of the weapon in character's hands. More... | |