Third Person Cover Shooter  1.6
CharacterMotor.cs File Reference

Classes

class  CoverShooter.CharacterMotor
 Characters must have a Character Motor component attached. More...
 

Namespaces

namespace  CoverShooter
 

Enumerations

enum  CoverShooter.CoverOffsetState { CoverShooter.CoverOffsetState.None, CoverShooter.CoverOffsetState.Entering, CoverShooter.CoverOffsetState.Using, CoverShooter.CoverOffsetState.Exiting }
 Current cover offset state inside the character motor. More...
 
enum  CoverShooter.WeaponEquipState { CoverShooter.WeaponEquipState.unequipped, CoverShooter.WeaponEquipState.equipping, CoverShooter.WeaponEquipState.equipped, CoverShooter.WeaponEquipState.unequipping }
 State of the weapon in character's hands. More...