Third Person Cover Shooter  1.6
AIThreatControl.cs File Reference

Classes

struct  CoverShooter.ActorMemory
 
class  CoverShooter.AIThreatControl
 Manually manages the active enemy of the FighterBrain component. More...
 

Namespaces

namespace  CoverShooter
 

Enumerations

enum  CoverShooter.ThreatPriority { CoverShooter.ThreatPriority.Closest, CoverShooter.ThreatPriority.LeastHealth, CoverShooter.ThreatPriority.LeadersTarget }