Third Person Cover Shooter
1.6
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Classes | |
struct | CoverShooter.ActorMemory |
class | CoverShooter.AIThreatControl |
Manually manages the active enemy of the FighterBrain component. More... | |
Namespaces | |
namespace | CoverShooter |
Enumerations | |
enum | CoverShooter.ThreatPriority { CoverShooter.ThreatPriority.Closest, CoverShooter.ThreatPriority.LeastHealth, CoverShooter.ThreatPriority.LeadersTarget } |