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Third Person Cover Shooter
1.6
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Namespaces | |
| namespace | CoverShooter |
Enumerations | |
| enum | CoverShooter.VisibilityType { CoverShooter.VisibilityType.constant, CoverShooter.VisibilityType.multiplier } |
| Visiblity type, it can be either a modification over the AI view distance property or a constant and independent value. More... | |