Third Person Cover Shooter
1.6
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Allows the AI to take phonecalls and film using a phone. More...
Public Member Functions | |
void | ToStartFilming () |
Told by the brains to start filming. More... | |
void | ToStopFilming () |
Told by the brains to stop filming. More... | |
void | ToTakePhone () |
Told by the brains to take a weapon to arms. More... | |
void | ToHidePhone () |
Told by the brains to disarm any weapon. More... | |
void | ToCall () |
Told by the brains to initiate a call. More... | |
void | ToPhoneCall () |
Told by the brains to initiate a phone call. More... | |
void | OnCallMade () |
Registers that the character has made a call. More... | |
Public Member Functions inherited from CoverShooter.AIBase | |
void | Message (string name) |
Sends a message to other components. More... | |
void | Message (string name, object value) |
Sends a message to other components. More... | |
Protected Member Functions | |
override void | Awake () |
Protected Member Functions inherited from CoverShooter.AIItemBase | |
bool | EquipWeapon (CharacterMotor motor) |
Equips any weapon if possible. More... | |
bool | Equip (CharacterMotor motor, WeaponType type) |
Equips a weapon of specific kind if possible. More... | |
bool | Equip (CharacterMotor motor, ToolType tool) |
Equips a specific tool if possible. More... | |
bool | UnequipWeapon (CharacterMotor motor) |
Unequips the item if it is currently used. More... | |
bool | Unequip (CharacterMotor motor, WeaponType type) |
Unequips the item if it is currently used. More... | |
bool | Unequip (CharacterMotor motor, ToolType tool) |
Unequips the item if it is currently used. More... | |
Additional Inherited Members | |
Public Attributes inherited from CoverShooter.AIItemBase | |
InventoryUsage | InventoryUsage = InventoryUsage.autoFind |
How should the character inventory (if there is one) be used. More... | |
int | InventoryIndex = 0 |
Weapon index inside the inventory to use when usage is set to 'index'. More... | |
Allows the AI to take phonecalls and film using a phone.
Mostly used by Civilian Brain and AI Follow
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protectedvirtual |
Reimplemented from CoverShooter.AIItemBase.
void CoverShooter.AIPhone.OnCallMade | ( | ) |
Registers that the character has made a call.
void CoverShooter.AIPhone.ToCall | ( | ) |
Told by the brains to initiate a call.
void CoverShooter.AIPhone.ToHidePhone | ( | ) |
Told by the brains to disarm any weapon.
void CoverShooter.AIPhone.ToPhoneCall | ( | ) |
Told by the brains to initiate a phone call.
void CoverShooter.AIPhone.ToStartFilming | ( | ) |
Told by the brains to start filming.
void CoverShooter.AIPhone.ToStopFilming | ( | ) |
Told by the brains to stop filming.
void CoverShooter.AIPhone.ToTakePhone | ( | ) |
Told by the brains to take a weapon to arms.