Third Person Cover Shooter
1.6
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Takes directional movement input from the touch screen and passes it to Mobile Controller. More...
Protected Member Functions | |
override void | Update () |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.TouchBase | |
void | OnPointerDown (PointerEventData eventData) |
Public Attributes inherited from CoverShooter.TouchBase | |
MobileController | Controller |
Mobile controller that will be given the input. More... | |
GameObject | Control |
Link to the object that is always shown. More... | |
GameObject | Selection |
Link to the object that is only shown when pressed. More... | |
GameObject | Center |
Link to the object that is only shown when pressed and represents the center. More... | |
float | ScreenAreaSize = 0.5f |
Relative size of the screen area at the same side as the touch control. More... | |
float | CenterDistance = 0.1f |
Distance from the control to it's center circle. More... | |
float | CancelDistance = 0.05f |
Cancel input when the distance from the control to the center is lesser than the value. More... | |
Properties inherited from CoverShooter.TouchBase | |
Vector2 | Delta [get] |
Current value of the controls. More... | |
float | Magnitude [get] |
Current magnitude of input. More... | |
bool | IsCancelled [get] |
Is the current input cancelled. More... | |
Takes directional movement input from the touch screen and passes it to Mobile Controller.
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protectedvirtual |
Reimplemented from CoverShooter.TouchBase.