Third Person Cover Shooter
1.6
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Classes | |
struct | CoverShooter.FadedObject |
Holds the object with changed transparency. More... | |
struct | CoverShooter.FadedRenderer |
Holds information about a faded renderer. More... | |
struct | CoverShooter.FadeTarget |
Objects closer than the target are faded. More... | |
class | CoverShooter.CameraObjectFader |
Hides objects that are in front of the camera. More... | |
Namespaces | |
namespace | CoverShooter |