Third Person Cover Shooter  1.6
CoverShooter.FadeTarget Struct Reference

Objects closer than the target are faded. More...

Public Member Functions

 FadeTarget (GameObject obj, Vector3 position)
 

Public Attributes

GameObject Object
 Object to ignore when looking for objects to fade. More...
 
Vector3 Position
 Position the camera is looking at. More...
 

Detailed Description

Objects closer than the target are faded.

Constructor & Destructor Documentation

◆ FadeTarget()

CoverShooter.FadeTarget.FadeTarget ( GameObject  obj,
Vector3  position 
)

Member Data Documentation

◆ Object

GameObject CoverShooter.FadeTarget.Object

Object to ignore when looking for objects to fade.

◆ Position

Vector3 CoverShooter.FadeTarget.Position

Position the camera is looking at.


The documentation for this struct was generated from the following file: