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Third Person Cover Shooter
1.6
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Holds the object with changed transparency. More...
Public Attributes | |
| GameObject | Object |
| FadedRenderer [] | Renderers |
| float | Fade |
| bool | KeepThisFrame |
Holds the object with changed transparency.
Remembers materials to restore them.
| float CoverShooter.FadedObject.Fade |
| bool CoverShooter.FadedObject.KeepThisFrame |
| GameObject CoverShooter.FadedObject.Object |
| FadedRenderer [] CoverShooter.FadedObject.Renderers |