Third Person Cover Shooter  1.6
CoverShooter.FadedObject Struct Reference

Holds the object with changed transparency. More...

Public Attributes

GameObject Object
 
FadedRenderer [] Renderers
 
float Fade
 
bool KeepThisFrame
 

Detailed Description

Holds the object with changed transparency.

Remembers materials to restore them.

Member Data Documentation

◆ Fade

float CoverShooter.FadedObject.Fade

◆ KeepThisFrame

bool CoverShooter.FadedObject.KeepThisFrame

◆ Object

GameObject CoverShooter.FadedObject.Object

◆ Renderers

FadedRenderer [] CoverShooter.FadedObject.Renderers

The documentation for this struct was generated from the following file: