Third Person Cover Shooter
1.6
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Holds the object with changed transparency. More...
Public Attributes | |
GameObject | Object |
FadedRenderer [] | Renderers |
float | Fade |
bool | KeepThisFrame |
Holds the object with changed transparency.
Remembers materials to restore them.
float CoverShooter.FadedObject.Fade |
bool CoverShooter.FadedObject.KeepThisFrame |
GameObject CoverShooter.FadedObject.Object |
FadedRenderer [] CoverShooter.FadedObject.Renderers |