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Third Person Cover Shooter
1.6
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Classes | |
| struct | CoverShooter.FadedObject |
| Holds the object with changed transparency. More... | |
| struct | CoverShooter.FadedRenderer |
| Holds information about a faded renderer. More... | |
| struct | CoverShooter.FadeTarget |
| Objects closer than the target are faded. More... | |
| class | CoverShooter.CameraObjectFader |
| Hides objects that are in front of the camera. More... | |
Namespaces | |
| namespace | CoverShooter |