Third Person Cover Shooter  1.6
CoverShooter.DamageBuffAction Member List

This is the complete list of members for CoverShooter.DamageBuffAction, including all inherited members.

_actorCoverShooter.AIActionprotected
_motorCoverShooter.AnimatedActorActionprotected
_targetActorCoverShooter.AIActionprotected
_targetMotorCoverShooter.AnimatedActorActionprotected
_targetPositionCoverShooter.AIActionprotected
AutoCoverShooter.AIAction
AutoHelpOnlyCoveredCoverShooter.DamageBuffAction
CanTargetAllyCoverShooter.DamageBuffAction
CanTargetAnyCoverShooter.AIAction
CanTargetEnemyCoverShooter.DamageBuffAction
CanTargetGroundCoverShooter.AIAction
CanTargetMultipleCoverShooter.AIAction
CanTargetSelfCoverShooter.DamageBuffAction
ColorCoverShooter.AnimatedActorAction
CooldownCoverShooter.AIAction
DistanceCoverShooter.AnimatedActorAction
DurationCoverShooter.DamageBuffAction
EffectPrefabCoverShooter.EffectAction
Execute(Actor actor)CoverShooter.AIAction
Execute(Actor actor, Vector3 position)CoverShooter.AIAction
Execute(Actor actor, Actor target)CoverShooter.AIAction
HasNoTimeoutCoverShooter.AIAction
IsNeededFor(Actor target)CoverShooter.DamageBuffActionvirtual
MarkCooldown()CoverShooter.AIActionprotected
MultiplierCoverShooter.DamageBuffAction
NeedsOnlySelfCoverShooter.AIAction
NeedsSingleTargetActorCoverShooter.AIAction
NeedsTargetLocationCoverShooter.AIAction
OnFinishAction()CoverShooter.AnimatedActorActionvirtual
OnThrow()CoverShooter.AIActionvirtual
OutlinesCoverShooter.DamageBuffAction
Perform()CoverShooter.DamageBuffActionprotectedvirtual
PlayEffect(Actor parent, Vector3 position)CoverShooter.EffectActionprotected
ProcessCoverShooter.DamageBuffActionprotected
SetupActor(Actor actor)CoverShooter.AIAction
ShouldIgnoreDeadCoverShooter.AIAction
SoundsCoverShooter.EffectAction
Start()CoverShooter.AnimatedActorActionprotectedvirtual
Stop()CoverShooter.AnimatedActorActionvirtual
StopsTargetActorCoverShooter.AnimatedActorActionprotected
UIColorCoverShooter.AnimatedActorAction
UIRadiusCoverShooter.AIAction
Update()CoverShooter.AnimatedActorActionvirtual
WaitCoverShooter.AIAction
WillMoveForActor(Actor target)CoverShooter.AnimatedActorActionvirtual
WillMoveForPosition(Vector3 target)CoverShooter.AIActionvirtual