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Third Person Cover Shooter
1.6
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This is the complete list of members for CoverShooter.Util, including all inherited members.
| Clone(Mesh mesh, int[] triangles) | CoverShooter.Util | static |
| Colliders | CoverShooter.Util | static |
| DistanceToSegment(Vector3 point, Vector3 p0, Vector3 p1) | CoverShooter.Util | static |
| FindClosestToPath(Vector3 a, Vector3 b, Vector3 point) | CoverShooter.Util | static |
| FindDeltaPath(Vector3 a, Vector3 b, Vector3 point) | CoverShooter.Util | static |
| GetClosestCover(Vector3 position, float radius, ref Cover resultCover, ref Vector3 resultPosition) | CoverShooter.Util | static |
| GetClosestHit(Vector3 origin, Vector3 target, float minDistance, GameObject ignore=null) | CoverShooter.Util | static |
| GetClosestHitIgnoreSide(Vector3 origin, Vector3 target, float minDistance, int side, out Vector3 normal) | CoverShooter.Util | static |
| GetClosestNonActorHit(Vector3 origin, Vector3 target, float minDistance, GameObject ignore=null) | CoverShooter.Util | static |
| GetClosestRaycastHit(Vector3 origin, Vector3 target, float minDistance, GameObject ignore=null) | CoverShooter.Util | static |
| GetClosestStaticHit(Vector3 origin, Vector3 target, float minDistance, GameObject ignore=null) | CoverShooter.Util | static |
| GetInterfaces< T >(GameObject gameObject) | CoverShooter.Util | static |
| GetPinch() | CoverShooter.Util | static |
| GetViewDistance(Vector3 position, float viewDistance, bool isAlerted) | CoverShooter.Util | static |
| GetViewDistance(float viewDistance, List< DarkZone > dark, List< LightZone > light, List< GrassZone > grass, bool isAlerted) | CoverShooter.Util | static |
| Hits | CoverShooter.Util | static |
| HorizontalAngle(Vector3 vector) | CoverShooter.Util | static |
| HorizontalVector(float angle) | CoverShooter.Util | static |
| InHiearchyOf(GameObject target, GameObject parent) | CoverShooter.Util | static |
| IsFree(GameObject gameObject, Vector3 origin, Vector3 direction, float distance, bool coverMeansFree, bool actorMeansFree) | CoverShooter.Util | static |
| Lerp(float Value, float Target, float rate) | CoverShooter.Util | static |
| Lerp(Vector3 Value, Vector3 Target, float rate) | CoverShooter.Util | static |
| Lerp(Quaternion Value, Quaternion Target, float rate) | CoverShooter.Util | static |
| Lerp(ref float Value, float Target, float rate) | CoverShooter.Util | static |
| Lerp(ref Vector3 Value, Vector3 Target, float rate) | CoverShooter.Util | static |
| Lerp(ref Quaternion Value, Quaternion Target, float rate) | CoverShooter.Util | static |
| LerpAngle(float Value, float Target, float rate) | CoverShooter.Util | static |
| LerpAngle(ref float Value, float Target, float rate) | CoverShooter.Util | static |
| Move(ref Vector3 Value, Vector3 Target, float speed) | CoverShooter.Util | static |
| Move(ref float Value, float Target, float speed) | CoverShooter.Util | static |
| MoveAngle(ref float Value, float Target, float speed) | CoverShooter.Util | static |
| RandomUnobstructedAngle(GameObject gameObject, Vector3 position, float maxObstruction, int attempts=10) | CoverShooter.Util | static |
| RandomUnobstructedAngle(GameObject gameObject, Vector3 position, float current, float angleRange, float maxObstruction, int attempts=10) | CoverShooter.Util | static |
| Vector(float horizontal, float vertical) | CoverShooter.Util | static |
| VectorToSegment(Vector3 point, Vector3 p0, Vector3 p1) | CoverShooter.Util | static |
| VerticalAngle(Vector3 vector) | CoverShooter.Util | static |
| VerticalAngle(float height, float distance) | CoverShooter.Util | static |