Third Person Cover Shooter
1.6
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This is the complete list of members for CoverShooter.AIUtil, including all inherited members.
Actors | CoverShooter.AIUtil | static |
FindActors(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static |
FindActors(Vector3 position, float radius, bool ignoreDead, Actor ignore=null) | CoverShooter.AIUtil | static |
FindActorsIncludingDead(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static |
FindClosestActor(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static |
FindClosestActor(Vector3 position, float radius, bool ignoreDead, Actor ignore=null) | CoverShooter.AIUtil | static |
FindClosestActorIncludingDead(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static |
GetClosestStandablePosition(ref Vector3 position) | CoverShooter.AIUtil | static |
IsCoverPositionFree(Cover cover, Vector3 position, float threshold, Actor newcomer) | CoverShooter.AIUtil | static |
IsGoodAngle(float maxTallAngle, float maxLowAngle, Cover cover, Vector3 a, Vector3 b, bool isTall) | CoverShooter.AIUtil | static |
IsInSight(Actor actor, Vector3 target, float maxDistance, float fieldOfView, float obstacleObstructionDistance=1) | CoverShooter.AIUtil | static |
IsJustThisCoverPositionFree(Cover cover, Vector3 position, float threshold, Actor newcomer) | CoverShooter.AIUtil | static |
IsNavigationBlocked(Vector3 origin, Vector3 target) | CoverShooter.AIUtil | static |
IsObstructed(Vector3 origin, Vector3 target) | CoverShooter.AIUtil | static |
IsPositionOnNavMesh(Vector3 position) | CoverShooter.AIUtil | static |
Path(ref NavMeshPath path, Vector3 source, Vector3 target) | CoverShooter.AIUtil | static |