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Third Person Cover Shooter
1.6
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This is the complete list of members for CoverShooter.AIUtil, including all inherited members.
| Actors | CoverShooter.AIUtil | static |
| FindActors(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static |
| FindActors(Vector3 position, float radius, bool ignoreDead, Actor ignore=null) | CoverShooter.AIUtil | static |
| FindActorsIncludingDead(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static |
| FindClosestActor(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static |
| FindClosestActor(Vector3 position, float radius, bool ignoreDead, Actor ignore=null) | CoverShooter.AIUtil | static |
| FindClosestActorIncludingDead(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static |
| GetClosestStandablePosition(ref Vector3 position) | CoverShooter.AIUtil | static |
| IsCoverPositionFree(Cover cover, Vector3 position, float threshold, Actor newcomer) | CoverShooter.AIUtil | static |
| IsGoodAngle(float maxTallAngle, float maxLowAngle, Cover cover, Vector3 a, Vector3 b, bool isTall) | CoverShooter.AIUtil | static |
| IsInSight(Actor actor, Vector3 target, float maxDistance, float fieldOfView, float obstacleObstructionDistance=1) | CoverShooter.AIUtil | static |
| IsJustThisCoverPositionFree(Cover cover, Vector3 position, float threshold, Actor newcomer) | CoverShooter.AIUtil | static |
| IsNavigationBlocked(Vector3 origin, Vector3 target) | CoverShooter.AIUtil | static |
| IsObstructed(Vector3 origin, Vector3 target) | CoverShooter.AIUtil | static |
| IsPositionOnNavMesh(Vector3 position) | CoverShooter.AIUtil | static |
| Path(ref NavMeshPath path, Vector3 source, Vector3 target) | CoverShooter.AIUtil | static |