| Third Person Cover Shooter
    1.6
    | 
This is the complete list of members for CoverShooter.AIUtil, including all inherited members.
| Actors | CoverShooter.AIUtil | static | 
| FindActors(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static | 
| FindActors(Vector3 position, float radius, bool ignoreDead, Actor ignore=null) | CoverShooter.AIUtil | static | 
| FindActorsIncludingDead(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static | 
| FindClosestActor(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static | 
| FindClosestActor(Vector3 position, float radius, bool ignoreDead, Actor ignore=null) | CoverShooter.AIUtil | static | 
| FindClosestActorIncludingDead(Vector3 position, float radius, Actor ignore=null) | CoverShooter.AIUtil | static | 
| GetClosestStandablePosition(ref Vector3 position) | CoverShooter.AIUtil | static | 
| IsCoverPositionFree(Cover cover, Vector3 position, float threshold, Actor newcomer) | CoverShooter.AIUtil | static | 
| IsGoodAngle(float maxTallAngle, float maxLowAngle, Cover cover, Vector3 a, Vector3 b, bool isTall) | CoverShooter.AIUtil | static | 
| IsInSight(Actor actor, Vector3 target, float maxDistance, float fieldOfView, float obstacleObstructionDistance=1) | CoverShooter.AIUtil | static | 
| IsJustThisCoverPositionFree(Cover cover, Vector3 position, float threshold, Actor newcomer) | CoverShooter.AIUtil | static | 
| IsNavigationBlocked(Vector3 origin, Vector3 target) | CoverShooter.AIUtil | static | 
| IsObstructed(Vector3 origin, Vector3 target) | CoverShooter.AIUtil | static | 
| IsPositionOnNavMesh(Vector3 position) | CoverShooter.AIUtil | static | 
| Path(ref NavMeshPath path, Vector3 source, Vector3 target) | CoverShooter.AIUtil | static |