Third Person Cover Shooter  1.6
CoverShooter.AIUtil Member List

This is the complete list of members for CoverShooter.AIUtil, including all inherited members.

ActorsCoverShooter.AIUtilstatic
FindActors(Vector3 position, float radius, Actor ignore=null)CoverShooter.AIUtilstatic
FindActors(Vector3 position, float radius, bool ignoreDead, Actor ignore=null)CoverShooter.AIUtilstatic
FindActorsIncludingDead(Vector3 position, float radius, Actor ignore=null)CoverShooter.AIUtilstatic
FindClosestActor(Vector3 position, float radius, Actor ignore=null)CoverShooter.AIUtilstatic
FindClosestActor(Vector3 position, float radius, bool ignoreDead, Actor ignore=null)CoverShooter.AIUtilstatic
FindClosestActorIncludingDead(Vector3 position, float radius, Actor ignore=null)CoverShooter.AIUtilstatic
GetClosestStandablePosition(ref Vector3 position)CoverShooter.AIUtilstatic
IsCoverPositionFree(Cover cover, Vector3 position, float threshold, Actor newcomer)CoverShooter.AIUtilstatic
IsGoodAngle(float maxTallAngle, float maxLowAngle, Cover cover, Vector3 a, Vector3 b, bool isTall)CoverShooter.AIUtilstatic
IsInSight(Actor actor, Vector3 target, float maxDistance, float fieldOfView, float obstacleObstructionDistance=1)CoverShooter.AIUtilstatic
IsJustThisCoverPositionFree(Cover cover, Vector3 position, float threshold, Actor newcomer)CoverShooter.AIUtilstatic
IsNavigationBlocked(Vector3 origin, Vector3 target)CoverShooter.AIUtilstatic
IsObstructed(Vector3 origin, Vector3 target)CoverShooter.AIUtilstatic
IsPositionOnNavMesh(Vector3 position)CoverShooter.AIUtilstatic
Path(ref NavMeshPath path, Vector3 source, Vector3 target)CoverShooter.AIUtilstatic