Third Person Cover Shooter
1.6
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Finds nearby friends and makes connections to them. More...
Public Attributes | |
float | Distance = 12 |
Distance in any direction for AI to communicate between each other. More... | |
float | UpdateDelay = 0.2f |
Time in seconds between each contact update. More... | |
bool | DebugFriends = false |
Should lines between friends be drawn in the editor. More... | |
Properties | |
IEnumerable< Actor > | Friends [get] |
All friends in contact. More... | |
int | FriendCount [get] |
Number of nearby friends. More... | |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.AIBase | |
void | Message (string name) |
Sends a message to other components. More... | |
void | Message (string name, object value) |
Sends a message to other components. More... | |
Finds nearby friends and makes connections to them.
Other components then pass information about the threat to these nearby friends.
bool CoverShooter.AICommunication.DebugFriends = false |
Should lines between friends be drawn in the editor.
float CoverShooter.AICommunication.Distance = 12 |
Distance in any direction for AI to communicate between each other.
float CoverShooter.AICommunication.UpdateDelay = 0.2f |
Time in seconds between each contact update.
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get |
Number of nearby friends.
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get |
All friends in contact.