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Third Person Cover Shooter
1.6
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Resets the AI if no update of the enemy has occured for long enough. More...
Public Attributes | |
| float | Duration = 30 |
| Time in seconds it takes for the AI to forget about the enemy. More... | |
Additional Inherited Members | |
Public Member Functions inherited from CoverShooter.AIBase | |
| void | Message (string name) |
| Sends a message to other components. More... | |
| void | Message (string name, object value) |
| Sends a message to other components. More... | |
Resets the AI if no update of the enemy has occured for long enough.
| float CoverShooter.AIForget.Duration = 30 |
Time in seconds it takes for the AI to forget about the enemy.
Time is measured from the moment the last information about the enemy was received.