Third Person Cover Shooter
1.6
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Makes the AI to reset when the enemy is too far away. More...
Public Member Functions | |
void | OnNoThreat () |
Registers that there is no threat currently. More... | |
Public Member Functions inherited from CoverShooter.AIBase | |
void | Message (string name) |
Sends a message to other components. More... | |
void | Message (string name, object value) |
Sends a message to other components. More... | |
Public Attributes | |
float | Distance = 60 |
Distance to the enemy that triggers AI going back to it's initial state. More... | |
Makes the AI to reset when the enemy is too far away.
void CoverShooter.AILeave.OnNoThreat | ( | ) |
Registers that there is no threat currently.
float CoverShooter.AILeave.Distance = 60 |
Distance to the enemy that triggers AI going back to it's initial state.