Third Person Cover Shooter  1.6
CoverShooter.AILeave Class Reference

Makes the AI to reset when the enemy is too far away. More...

Inheritance diagram for CoverShooter.AILeave:
CoverShooter.AIBase

Public Member Functions

void OnNoThreat ()
 Registers that there is no threat currently. More...
 
- Public Member Functions inherited from CoverShooter.AIBase
void Message (string name)
 Sends a message to other components. More...
 
void Message (string name, object value)
 Sends a message to other components. More...
 

Public Attributes

float Distance = 60
 Distance to the enemy that triggers AI going back to it's initial state. More...
 

Detailed Description

Makes the AI to reset when the enemy is too far away.

Member Function Documentation

◆ OnNoThreat()

void CoverShooter.AILeave.OnNoThreat ( )

Registers that there is no threat currently.

Member Data Documentation

◆ Distance

float CoverShooter.AILeave.Distance = 60

Distance to the enemy that triggers AI going back to it's initial state.


The documentation for this class was generated from the following file: