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Third Person Cover Shooter
1.6
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Displays an outline around the character mesh. More...
Public Member Functions | |
| void | PushColor (Object pusher, Color value) |
| Sets a color for the outline. More... | |
| void | PopColor (Object pusher) |
| Removes the color pushed by the given object. More... | |
Public Attributes | |
| Color | DefaultColor = Color.yellow |
| Default color of the outline, if no outside component has affected it. More... | |
| bool | DisplayDefault = true |
| Will the outline be displayed if no other outside component has affected it. More... | |
| float | Width = 0.1f |
| Outline size is dependant on the screen size as a fraction of it. More... | |
Displays an outline around the character mesh.
| void CoverShooter.CharacterOutline.PopColor | ( | Object | pusher | ) |
Removes the color pushed by the given object.
| void CoverShooter.CharacterOutline.PushColor | ( | Object | pusher, |
| Color | value | ||
| ) |
Sets a color for the outline.
Remembers who pushed the color so that it can be undone and the previous color set.
| Color CoverShooter.CharacterOutline.DefaultColor = Color.yellow |
Default color of the outline, if no outside component has affected it.
| bool CoverShooter.CharacterOutline.DisplayDefault = true |
Will the outline be displayed if no other outside component has affected it.
| float CoverShooter.CharacterOutline.Width = 0.1f |
Outline size is dependant on the screen size as a fraction of it.