Third Person Cover Shooter
1.6
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Generates and maintains a mesh depicting field of view for a character motor. More...
Public Attributes | |
float | FadeSpeed = 2 |
Speed of the field showing up or hiding. More... | |
int | Detail = 32 |
Number of vertices on the edge. More... | |
AISight | TargetOverride |
AI whose sight is displayed. More... | |
bool | DisplayWhenAway |
Should the sight be renderer when away from the camera More... | |
Generates and maintains a mesh depicting field of view for a character motor.
int CoverShooter.EnemySight.Detail = 32 |
Number of vertices on the edge.
bool CoverShooter.EnemySight.DisplayWhenAway |
Should the sight be renderer when away from the camera
float CoverShooter.EnemySight.FadeSpeed = 2 |
Speed of the field showing up or hiding.
AISight CoverShooter.EnemySight.TargetOverride |
AI whose sight is displayed.
The component automatically tries to pick one from the parent object.