Third Person Cover Shooter  1.6
CoverShooter.EnemySight Class Reference

Generates and maintains a mesh depicting field of view for a character motor. More...

Inheritance diagram for CoverShooter.EnemySight:

Public Attributes

float FadeSpeed = 2
 Speed of the field showing up or hiding. More...
 
int Detail = 32
 Number of vertices on the edge. More...
 
AISight TargetOverride
 AI whose sight is displayed. More...
 
bool DisplayWhenAway
 Should the sight be renderer when away from the camera More...
 

Detailed Description

Generates and maintains a mesh depicting field of view for a character motor.

Member Data Documentation

◆ Detail

int CoverShooter.EnemySight.Detail = 32

Number of vertices on the edge.

◆ DisplayWhenAway

bool CoverShooter.EnemySight.DisplayWhenAway

Should the sight be renderer when away from the camera

◆ FadeSpeed

float CoverShooter.EnemySight.FadeSpeed = 2

Speed of the field showing up or hiding.

◆ TargetOverride

AISight CoverShooter.EnemySight.TargetOverride

AI whose sight is displayed.

The component automatically tries to pick one from the parent object.


The documentation for this class was generated from the following file: