Third Person Cover Shooter  1.6
CoverShooter.EquipAnimation Class Reference
Inheritance diagram for CoverShooter.EquipAnimation:

Public Member Functions

override void OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 
override void OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex)
 

Public Attributes

float Grab = 0.5f
 Normalized time in the animation when to grab the weapon. More...
 
float End = 0.9f
 Normalized time in the animation when to stop the process. More...
 

Member Function Documentation

◆ OnStateExit()

override void CoverShooter.EquipAnimation.OnStateExit ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

◆ OnStateIK()

override void CoverShooter.EquipAnimation.OnStateIK ( Animator  animator,
AnimatorStateInfo  animatorStateInfo,
int  layerIndex 
)

Member Data Documentation

◆ End

float CoverShooter.EquipAnimation.End = 0.9f

Normalized time in the animation when to stop the process.

◆ Grab

float CoverShooter.EquipAnimation.Grab = 0.5f

Normalized time in the animation when to grab the weapon.


The documentation for this class was generated from the following file: