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override void | OnStateExit (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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override void | OnStateIK (Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) |
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float | Grab = 0.5f |
| Normalized time in the animation when to grab the weapon. More...
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float | End = 0.9f |
| Normalized time in the animation when to stop the process. More...
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◆ OnStateExit()
override void CoverShooter.EquipAnimation.OnStateExit |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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◆ OnStateIK()
override void CoverShooter.EquipAnimation.OnStateIK |
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Animator |
animator, |
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AnimatorStateInfo |
animatorStateInfo, |
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int |
layerIndex |
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) |
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◆ End
float CoverShooter.EquipAnimation.End = 0.9f |
Normalized time in the animation when to stop the process.
◆ Grab
float CoverShooter.EquipAnimation.Grab = 0.5f |
Normalized time in the animation when to grab the weapon.
The documentation for this class was generated from the following file: